Smart Pedagogy of Game-based Learning

Smart Pedagogy of Game-based Learning
Author: Linda Daniela
Publisher: Springer Nature
Total Pages: 239
Release: 2021-09-11
Genre: Education
ISBN: 3030769860

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This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning environment. The educational landscape has dramatically changed in times of global pandemic urging us to search for new solutions, new educational pathways, and new agents for knowledge development. There is a need to support learning by using digital learning materials during remote learning or distance learning, where pedagogically structured game-based learning elements can play a role in motivating students to achieve. Utilizing game-based learning in education is not new, but this book adds substantially to the research base of the topic. The book reveals many new concepts, such as, balancing games and learning, supporting knowledge development, supporting the development of motivation, supporting balanced cognitive load in an effort to avoid ineffective forms of game-based learning


Smart Pedagogy of Game-based Learning
Language: en
Pages: 239
Authors: Linda Daniela
Categories: Education
Type: BOOK - Published: 2021-09-11 - Publisher: Springer Nature

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This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have car
Didactics of Smart Pedagogy
Language: en
Pages: 496
Authors: Linda Daniela
Categories: Education
Type: BOOK - Published: 2018-11-27 - Publisher: Springer

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The focus on smart education has become a new trend in the global educational field. Some countries have already developed smart education systems and there is
Smart Learning Environments
Language: en
Pages: 224
Authors: Maiga Chang
Categories: Education
Type: BOOK - Published: 2014-09-05 - Publisher: Springer

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This book addresses main issues concerned with the future learning, learning and academic analytics, virtual world and smart user interface, and mobile learning
Playful Pedagogy in the Pandemic
Language: en
Pages: 133
Authors: Emily K. Johnson
Categories: Education
Type: BOOK - Published: 2022-08-26 - Publisher: Taylor & Francis

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Educational technology adoption is more widespread than ever in the wake of COVID-19, as corporations have commodified student engagement in makeshift packages
Handbook of Game-Based Learning
Language: en
Pages: 601
Authors: Jan L. Plass
Categories: Education
Type: BOOK - Published: 2020-02-04 - Publisher: MIT Press

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A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to