The Civic Potential of Video Games

The Civic Potential of Video Games
Author: Joseph Kahne
Publisher: MIT Press
Total Pages: 111
Release: 2009-06-05
Genre: Technology & Engineering
ISBN: 0262258315

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This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning, etc.) or civic activities (for example, volunteering). Kahne and his coauthors are interested in what role video games may or may not play in this disengagement.Until now, most research in the field has considered how video games relate to children's aggression and to academic learning. Digital media scholars suggest, however, that other social outcomes also deserve attention. For example, as games become more social, some scholars argue that they can be important spheres in which to foster civic development. Others disagree, suggesting that games, along with other forms of Internet involvement, may in fact take time away from civic and political engagement. Drawing on data from the 2006 survey, the authors examine the relationship between video game play and civic development. They call for further research on teen gaming experiences so that we can understand and promote civic engagement through video games.


The Civic Potential of Video Games
Language: en
Pages: 111
Authors: Joseph Kahne
Categories: Technology & Engineering
Type: BOOK - Published: 2009-06-05 - Publisher: MIT Press

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This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "di
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The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception--from the press, politicians, parents, and everyone else concerned with
Socialization and Civic Engagement in the Virtual Field of Video Games
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Type: BOOK - Published: 2021 - Publisher:

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The purpose of this research is to highlight the potential of video games to be a new space for social and civic interaction, facilitated by a variety of struct
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Pages: 224
Authors: Karen Schrier
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Type: BOOK - Published: 2021-04-30 - Publisher: Oxford University Press

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Distrust. Division. Disparity. Is our world in disrepair? Ethics and civics have always mattered, but perhaps they matter now more than ever before. Recently, w