The Digital Role-playing Game and Technical Communication
Language: en
Pages: 330
Authors: Daniel Reardon (English professor)
Categories: Communication of technical information
Type: BOOK - Published: 2021 - Publisher:

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"With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release mov
The Digital Role-Playing Game and Technical Communication
Language: en
Pages: 344
Authors: Daniel Reardon
Categories: Computers
Type: BOOK - Published: 2021-04-22 - Publisher: Bloomsbury Publishing USA

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With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movi
Teach Like a Gamer
Language: en
Pages: 216
Authors: Carly Finseth
Categories: Games & Activities
Type: BOOK - Published: 2018-05-25 - Publisher: McFarland

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Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digita
Dungeons, Dragons, and Digital Denizens
Language: en
Pages: 387
Authors: Gerald A. Voorhees
Categories: Social Science
Type: BOOK - Published: 2012-02-16 - Publisher: Bloomsbury Publishing USA

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Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-play
Game Usability
Language: en
Pages: 452
Authors: Katherine Isbister
Categories: Art
Type: BOOK - Published: 2022-03-14 - Publisher: CRC Press

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This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends.