The Influence of Trainee Gaming Experience and Computer Self-Efficacy on Learner Outcomes of Videogame-Based Learning Environments

The Influence of Trainee Gaming Experience and Computer Self-Efficacy on Learner Outcomes of Videogame-Based Learning Environments
Author:
Publisher: DIANE Publishing
Total Pages: 43
Release:
Genre:
ISBN: 1428916377

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The Influence of Trainee Gaming Experience and Computer Self-Efficacy on Learner Outcomes of Videogame-Based Learning Environments
Language: en
Pages: 43
The Influence of Trainee Gaming Experience and Computer Self-efficacy on Learner Outcomes of Videogame-based Learning Environments
Language: en
Pages: 31
Authors: Karin A. Orvis
Categories: Computer war games
Type: BOOK - Published: 2005 - Publisher:

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Videogame-based Training Success
Language: en
Pages: 48
Authors: Karin A. Orvis
Categories: Military education
Type: BOOK - Published: 2006 - Publisher:

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Personal computer (PC)-based videogames are emerging as an increasingly popular training tool in the U.S. Army. The present research represents a follow-up inve
Technical Report
Language: en
Pages: 296
Authors:
Categories: Military research
Type: BOOK - Published: 2005 - Publisher:

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Games-To-Teach or Games-To-Learn
Language: en
Pages: 199
Authors: Yam San Chee
Categories: Technology & Engineering
Type: BOOK - Published: 2015-08-18 - Publisher: Springer

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The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: t