The Middle Ages in Computer Games

The Middle Ages in Computer Games
Author: Robert Houghton
Publisher: Boydell & Brewer
Total Pages: 373
Release: 2024-11-05
Genre: Games & Activities
ISBN: 1843847299

Download The Middle Ages in Computer Games Book in PDF, Epub and Kindle

Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.


The Middle Ages in Computer Games
Language: en
Pages: 373
Authors: Robert Houghton
Categories: Games & Activities
Type: BOOK - Published: 2024-11-05 - Publisher: Boydell & Brewer

GET EBOOK

Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach
Digital Gaming Re-imagines the Middle Ages
Language: en
Pages: 330
Authors: Daniel T. Kline
Categories: Games & Activities
Type: BOOK - Published: 2013-09-11 - Publisher: Routledge

GET EBOOK

Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to t
Playing the Middle Ages
Language: en
Pages: 0
Authors: Robert Houghton
Categories: History
Type: BOOK - Published: - Publisher:

GET EBOOK

The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many
Teaching the Middle Ages through Modern Games
Language: en
Pages: 230
Authors: Robert Houghton
Categories: History
Type: BOOK - Published: 2022-10-24 - Publisher: Walter de Gruyter GmbH & Co KG

GET EBOOK

Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every
Games and Visual Culture in the Middle Ages and the Renaissance
Language: en
Pages: 356
Authors: Vanina Kopp
Categories:
Type: BOOK - Published: 2021-01-14 - Publisher:

GET EBOOK

During the Middle Ages and the Renaissance, games were not an idle pastime, but were in fact important tools for exploring, transmitting, enhancing, subverting,