The Mocap Book

The Mocap Book
Author: Ricardo Tobon
Publisher: Foris Force
Total Pages: 50
Release: 2010
Genre: Computers
ISBN: 0615293069

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An in-depth guide to the process of digitizing motions from the acquisitions stages all the way to the animation enhancement and file integration phases. Provides step-by-step instructions, practical exercises and illustrated examples of the different steps of the mocap process that include acquisition, tracking, solving, integration, animation and motion mixing. This edition covers a Cortex to Motion Builder to Maya motion capture pipeline.


The Mocap Book
Language: en
Pages: 50
Authors: Ricardo Tobon
Categories: Computers
Type: BOOK - Published: 2010 - Publisher: Foris Force

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An in-depth guide to the process of digitizing motions from the acquisitions stages all the way to the animation enhancement and file integration phases. Provid
MoCap for Artists
Language: en
Pages: 231
Authors: Midori Kitagawa
Categories: Computers
Type: BOOK - Published: 2020-10-14 - Publisher: CRC Press

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Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of
Understanding Motion Capture for Computer Animation
Language: en
Pages: 267
Authors: Alberto Menache
Categories: Computers
Type: BOOK - Published: 2011-01-24 - Publisher: Elsevier

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Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security
Creative Shutter Speed
Language: en
Pages: 274
Authors: Derek Doeffinger
Categories: Photography
Type: BOOK - Published: 2011-02-23 - Publisher: John Wiley & Sons

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A unique guide to creative shutter speed techniques, illustrated with striking full-color examples Along with available light and aperture, shutter speed is one
Computer Animation Complete
Language: en
Pages: 591
Authors: Rick Parent
Categories: Computers
Type: BOOK - Published: 2009-10-13 - Publisher: Morgan Kaufmann

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A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids,