The Rhetoric Of Videogames As Embodied Practice
Download The Rhetoric Of Videogames As Embodied Practice full books in PDF, epub, and Kindle. Read online free The Rhetoric Of Videogames As Embodied Practice ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
The Rhetoric of Videogames as Embodied Practice
Author | : Steve Holmes |
Publisher | : Routledge |
Total Pages | : 274 |
Release | : 2017-09-11 |
Genre | : Language Arts & Disciplines |
ISBN | : 1351399470 |
Download The Rhetoric of Videogames as Embodied Practice Book in PDF, Epub and Kindle
The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.
The Rhetoric of Videogames as Embodied Practice Related Books
Pages: 274
Pages: 463
Pages: 171
Pages: 339
Pages: 220