The Rhetoric of Videogames as Embodied Practice

The Rhetoric of Videogames as Embodied Practice
Author: Steve Holmes
Publisher: Routledge
Total Pages: 274
Release: 2017-09-11
Genre: Language Arts & Disciplines
ISBN: 1351399470

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The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.


The Rhetoric of Videogames as Embodied Practice
Language: en
Pages: 274
Authors: Steve Holmes
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2017-09-11 - Publisher: Routledge

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The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes
Persuasive Games
Language: en
Pages: 463
Authors: Ian Bogost
Categories: Games & Activities
Type: BOOK - Published: 2010-08-13 - Publisher: MIT Press

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An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of thei
Multimodal Semiotics and Rhetoric in Videogames
Language: en
Pages: 171
Authors: Jason Hawreliak
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2018-09-14 - Publisher: Routledge

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This book merges recent trends in game studies and multimodal studies to explore the relationship between the interaction between videogames’ different modes
The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom
Language: en
Pages: 339
Authors: Richard Colby
Categories: Study Aids
Type: BOOK - Published: 2021-01-27 - Publisher: Springer Nature

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This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and
Game Poems
Language: en
Pages: 220
Authors: Jordan Magnuson
Categories: Art
Type: BOOK - Published: 2023-05-12 - Publisher: Amherst College Press

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Scholars, critics, and creators describe certain videogames as being "poetic," yet what that means or why it matters is rarely discussed. In Game Poems: Videoga