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An introduction to the basic concepts of game design, focusing on techniques used in commercial game production. This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels--mechanics and systems, gameplay, and player experience--and explains how novice game designers can use these three levels as a framework to guide their design process. The text is notable for emphasizing models and vocabulary used in industry practice and focusing on the design of games as dynamic systems of gameplay.
An introduction to the basic concepts of game design, focusing on techniques used in commercial game production. This textbook by a well-known game designer int
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as
The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understandin
Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic