The Uncanny Valley in Games and Animation

The Uncanny Valley in Games and Animation
Author: Angela Tinwell
Publisher: CRC Press
Total Pages: 240
Release: 2014-12-10
Genre: Computers
ISBN: 146658694X

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Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. In this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design. The Uncanny Valley in Games and Animation presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.


The Uncanny Valley in Games and Animation
Language: en
Pages: 240
Authors: Angela Tinwell
Categories: Computers
Type: BOOK - Published: 2014-12-10 - Publisher: CRC Press

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Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although
Uncanny Valley
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Categories: Social Science
Type: BOOK - Published: 2011-10-01 - Publisher: Catapult

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Shuttling between cultural comedies and political tragedies, Lawrence Weschler's articles have throughout his long career intrigued readers with his unique insi
The Uncanny Valley
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Authors: Gregory Miller
Categories: Fiction
Type: BOOK - Published: 2013-12-30 - Publisher: CreateSpace

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The Uncanny Valley…“…is a macabre serenade to a small town that may or may not exist, peopled with alive and dead denizens who wander about the hills and
The Uncanny Valley Girl
Language: en
Pages: 204
Authors: Stephen W Houser
Categories:
Type: BOOK - Published: 2020-10-11 - Publisher: Lionel A. Blanchard

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Artificial intelligence. Replicant. Robot. Humanot. When artificial intelligents first entered society, their designers strove to overcome the gap between being
Beyond the Uncanny Valley
Language: en
Pages: 0
Authors: Claudia Schmuckli
Categories: Conscious automata in art
Type: BOOK - Published: 2020 - Publisher: Cameron

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"In the 1970s, Japanese robotics expert Masahiro Mori published an article that coined and theorized the idea of the "uncanny valley" as a measurable correlatio