Using Computers Games across the Curriculum

Using Computers Games across the Curriculum
Author: Karen Anderson
Publisher: Bloomsbury Publishing
Total Pages: 128
Release: 2013-05-30
Genre: Education
ISBN: 1441136193

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Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons - Activities for using freely and commonly-available computer games and consoles - Making your own games, and helping students to design computer games themselves - Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.


Using Computers Games across the Curriculum
Language: en
Pages: 128
Authors: Karen Anderson
Categories: Education
Type: BOOK - Published: 2013-05-30 - Publisher: Bloomsbury Publishing

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First Published in 1994. Routledge is an imprint of Taylor & Francis, an informa company.