Video Game Narrative and Criticism

Video Game Narrative and Criticism
Author: T. Thabet
Publisher: Springer
Total Pages: 86
Release: 2015-03-04
Genre: Social Science
ISBN: 1137525541

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The book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game criticism. Video Game Narrative and Criticism explains the nature of gameplay - a psychological experience and a meaning-making process in the fictional world of video games.


Video Game Narrative and Criticism
Language: en
Pages: 86
Authors: T. Thabet
Categories: Social Science
Type: BOOK - Published: 2015-03-04 - Publisher: Springer

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The book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game criticism. Video Game Narrat
Game Writing
Language: en
Pages: 457
Authors: Chris Bateman
Categories: Games & Activities
Type: BOOK - Published: 2021-01-28 - Publisher: Bloomsbury Publishing USA

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As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone ca
How to Talk about Videogames
Language: en
Pages: 219
Authors: Ian Bogost
Categories: Social Science
Type: BOOK - Published: 2015-11-15 - Publisher: U of Minnesota Press

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Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtku
Video Game Narrative and Criticism
Language: en
Pages: 129
Authors: T. Thabet
Categories: Social Science
Type: BOOK - Published: 2015-03-04 - Publisher: Springer

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The book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game criticism. Video Game Narrat
Video Games and Storytelling
Language: en
Pages: 239
Authors: Souvik Mukherjee
Categories: Social Science
Type: BOOK - Published: 2018-02-05 - Publisher: Palgrave Macmillan

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The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis ot