Video Games and Learning

Video Games and Learning
Author: Kurt Squire
Publisher: Teachers College Press
Total Pages: 0
Release: 2011-07-09
Genre: Education
ISBN: 9780807751985

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Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education. Featuring engaging stories from the author’s experiences as a game researcher, this book: Explores the intersections between commercial game design for entertainment and design-based research conducted in schools. Highlights the importance of social interactions around games at home, at school, and in online communities. Engages readers with a user-friendly presentation, including personal narratives, sidebars, screenshots, and annotations. Offers a forward-looking vision of the changing audience for educational video games.


Video Games and Learning
Language: en
Pages: 0
Authors: Kurt Squire
Categories: Education
Type: BOOK - Published: 2011-07-09 - Publisher: Teachers College Press

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Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book des
Computer Games for Learning
Language: en
Pages: 303
Authors: Richard E. Mayer
Categories: Education
Type: BOOK - Published: 2014-07-11 - Publisher: MIT Press

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A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for
Learning by Playing
Language: en
Pages: 386
Authors: Fran Blumberg
Categories: Education
Type: BOOK - Published: 2014 - Publisher: Oxford University Press, USA

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There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to
Why Video Games are Good for Your Soul
Language: en
Pages: 132
Authors: James Paul Gee
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: Common Ground

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Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same ti
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Language: en
Pages: 256
Authors: James Paul Gee
Categories: Education
Type: BOOK - Published: 2014-12-02 - Publisher: Macmillan

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James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With thi