Virtual, Augmented Reality and Serious Games for Healthcare 1

Virtual, Augmented Reality and Serious Games for Healthcare 1
Author: Minhua Ma
Publisher: Springer Science & Business
Total Pages: 570
Release: 2014-04-25
Genre: Technology & Engineering
ISBN: 3642548164

Download Virtual, Augmented Reality and Serious Games for Healthcare 1 Book in PDF, Epub and Kindle

There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.


Virtual, Augmented Reality and Serious Games for Healthcare 1
Language: en
Pages: 570
Authors: Minhua Ma
Categories: Technology & Engineering
Type: BOOK - Published: 2014-04-25 - Publisher: Springer Science & Business

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There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications i
Virtual and Augmented Reality, Simulation and Serious Games for Education
Language: en
Pages: 188
Authors: Yiyu Cai
Categories: Technology & Engineering
Type: BOOK - Published: 2021-08-13 - Publisher: Springer Nature

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This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from th
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Language: en
Pages: 329
Authors: Guazzaroni, Giuliana
Categories: Medical
Type: BOOK - Published: 2018-11-02 - Publisher: IGI Global

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Medical and technological organizations have recently developed therapy and assistance solutions that venture beyond what is considered conventional for individ
Advanced Computational Intelligence Paradigms in Healthcare 6
Language: en
Pages: 298
Authors: Sheryl Brahnam
Categories: Computers
Type: BOOK - Published: 2011-03-06 - Publisher: Springer Science & Business Media

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This volume presents the latest research in Virtual Reality (VR), as it is being applied in psychotherapy, rehabilitation, and the analysis of behaviour for neu
Serious Games and Mixed Reality Applications for Healthcare
Language: en
Pages: 0
Authors: Marco Gesi
Categories:
Type: BOOK - Published: 2022 - Publisher:

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Virtual reality (VR) and augmented reality (AR) have long histories in the healthcare sector, offering the opportunity to develop a wide range of tools and appl