Virtual Cities: An Atlas & Exploration of Video Game Cities

Virtual Cities: An Atlas & Exploration of Video Game Cities
Author: Konstantinos Dimopoulos
Publisher: The Countryman Press
Total Pages: 399
Release: 2020-11-10
Genre: Design
ISBN: 1682686108

Download Virtual Cities: An Atlas & Exploration of Video Game Cities Book in PDF, Epub and Kindle

Immerse yourself in 45 spectacularly imagined virtual cities, from Arkham City to Whiterun, in this beautifully illustrated unofficial guide. Spanning decades of digital history, this is the ultimate travel guide and atlas of the gamer imagination. Dimopoulos invites readers to share his vision of dozens of different gaming franchises like never before: discover Dimopoulos’s Half-Life 2’s City 17, Yakuza 0’s Kamurocho, Fallout’s New Vegas, Super Mario Odyssey’s New Donk City, and many more. Each chapter of this virtual travel guide consists of deep dives into the history and lore of these cities from an in-universe perspective. Illustrated with original color ink drawings and—of course—gorgeous and detailed maps, readers can explore the nostalgic games of their youth as well as modern hits. Sidebars based on the author’s research tell behind-the-scenes anecdotes and reveal the real-world stories that inspired these iconic virtual settings. With a combination of stylish original maps, illustrations, and insightful commentary and analysis, this is a must-have for video game devotees, world-building fans, and game design experts.


Virtual Cities: An Atlas & Exploration of Video Game Cities
Language: en
Pages: 399
Authors: Konstantinos Dimopoulos
Categories: Design
Type: BOOK - Published: 2020-11-10 - Publisher: The Countryman Press

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Immerse yourself in 45 spectacularly imagined virtual cities, from Arkham City to Whiterun, in this beautifully illustrated unofficial guide. Spanning decades o
Virtual Cities
Language: en
Pages: 257
Authors: Konstantinos Dimopoulos
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Type: BOOK - Published: 2020-11-12 - Publisher: Unbound Publishing

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Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. Th
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This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines cont
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