Virtual Worlds, Online Gaming Communities and Cultural Commons

Virtual Worlds, Online Gaming Communities and Cultural Commons
Author: Enrico Bertacchini
Publisher:
Total Pages: 0
Release: 2013
Genre:
ISBN:

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In this paper, we contend that multiplayer online games and virtual worlds may be considered as cultural commons. Because of the interacting activity of users, multiplayer online game are characterized by several patterns of cultural production and consumption, which continuously redefine and shape the virtual world and entertaining experience. Users become active producers and consumers of cultural goods as they usually can modify the virtual environment, produce new forms of communications and adopt new social norms. Using the Institutional Analysis and Development (IAD) framework, we analyze the main attributes of virtual worlds' resources, the rules and incentives affecting the behavior in online gaming communities and the action arena, where the main tensions and social dilemmas among actors occur.


Virtual Worlds, Online Gaming Communities and Cultural Commons
Language: en
Pages: 0
Authors: Enrico Bertacchini
Categories:
Type: BOOK - Published: 2013 - Publisher:

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In this paper, we contend that multiplayer online games and virtual worlds may be considered as cultural commons. Because of the interacting activity of users,
Cultural Commons
Language: en
Pages: 273
Authors: Enrico Eraldo Bertacchini
Categories: Social Science
Type: BOOK - Published: 2012-01-01 - Publisher: Edward Elgar Publishing

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'The concept of the commons as a shared resource capable of yielding collective benefits to people is a well-established one in the social sciences, but its ext
Communities of Play
Language: en
Pages: 343
Authors: Celia Pearce
Categories: Computers
Type: BOOK - Published: 2011-09-30 - Publisher: MIT Press

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The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Play communities existed
Gamers
Language: en
Pages: 313
Authors: Garry Crawford
Categories: Computers
Type: BOOK - Published: 2013-03 - Publisher: Routledge

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This book explores patterns of gameplay and sociality afforded by online gaming. Bringing together essays from leading and emerging academics, this book explore
Creating Second Lives
Language: en
Pages: 221
Authors: Astrid Ensslin
Categories: Art
Type: BOOK - Published: 2011-05-09 - Publisher: Routledge

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This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and di