VR, Simulations and Serious Games for Education

VR, Simulations and Serious Games for Education
Author: Yiyu Cai
Publisher: Springer
Total Pages: 128
Release: 2018-10-10
Genre: Technology & Engineering
ISBN: 9811328447

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This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education. A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.


VR, Simulations and Serious Games for Education
Language: en
Pages: 128
Authors: Yiyu Cai
Categories: Technology & Engineering
Type: BOOK - Published: 2018-10-10 - Publisher: Springer

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This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium
Virtual and Augmented Reality, Simulation and Serious Games for Education
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Authors: Yiyu Cai
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Type: BOOK - Published: 2021-08-13 - Publisher: Springer Nature

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This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from th
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There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications i
Simulations, Serious Games and Their Applications
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This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this boo
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Language: en
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This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorde