Basics of Game Design

Basics of Game Design
Author: Michael Moore
Publisher: CRC Press
Total Pages: 378
Release: 2016-04-19
Genre: Computers
ISBN: 1439867763

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Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t


Basics of Game Design
Language: en
Pages: 378
Authors: Michael Moore
Categories: Computers
Type: BOOK - Published: 2016-04-19 - Publisher: CRC Press

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Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers rol
Fundamentals of Game Development
Language: en
Pages: 408
Authors: Heather Chandler
Categories: Computers
Type: BOOK - Published: 2011-08-24 - Publisher: Jones & Bartlett Learning

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What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting
Game Design
Language: en
Pages: 193
Authors: Jim Thompson
Categories: Computers
Type: BOOK - Published: 2007-03-09 - Publisher: John Wiley & Sons

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Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game des
Fundamentals of Game Design
Language: en
Pages: 577
Authors: Ernest Adams
Categories: Computers
Type: BOOK - Published: 2014 - Publisher: Pearson Education

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Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will lear
The Basics of Game Design
Language: en
Pages: 33
Authors: Heather E. Schwartz
Categories: Juvenile Nonfiction
Type: BOOK - Published: 2019-08 - Publisher:

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Skyrim with its in-depth world building and talented design didn't just happen overnight. It took years of planning and hard work. But every game designer start