Fundamentals of Puzzle and Casual Game Design
Language: en
Pages: 35
Authors: Ernest W. Adams
Categories: Computer games
Type: BOOK - Published: 2014 - Publisher: Pearson Education

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to app
Casual Game Design
Language: en
Pages: 264
Authors: Gregory Trefry
Categories: Art
Type: BOOK - Published: 2010-01-26 - Publisher: CRC Press

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From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but i
Fundamentals of Puzzle and Casual Game Design
Language: en
Pages: 35
Authors: Ernest Adams
Categories: Computers
Type: BOOK - Published: 2014-09-12 - Publisher: New Riders

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to app
A Casual Revolution
Language: en
Pages: 261
Authors: Jesper Juul
Categories: Games & Activities
Type: BOOK - Published: 2012-02-10 - Publisher: MIT Press

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How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games. We used to think that video games were most
Casual and Social Games
Language: en
Pages: 368
Authors: Ernest Adams
Categories: Computers
Type: BOOK - Published: 2013-08-15 - Publisher:

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Learn casual game design in depth, with an emphasis on Facebook and other social network games. The book covers everything from the initial game production to m