Computer Games and Language Learning

Computer Games and Language Learning
Author: M. Peterson
Publisher: Springer
Total Pages: 256
Release: 2016-01-12
Genre: Language Arts & Disciplines
ISBN: 1137005173

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A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.


Computer Games and Language Learning
Language: en
Pages: 256
Authors: M. Peterson
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2016-01-12 - Publisher: Springer

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A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation
Digital Games in Language Learning and Teaching
Language: en
Pages: 232
Authors: Hayo Reinders
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2012-06-12 - Publisher: Springer

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This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the ta
Digital Games and Language Learning
Language: en
Pages: 288
Authors: Mark Peterson
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2021-03-25 - Publisher: Bloomsbury Publishing

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Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and s
Computer Games for Learning
Language: en
Pages: 303
Authors: Richard E. Mayer
Categories: Education
Type: BOOK - Published: 2014-07-11 - Publisher: MIT Press

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A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for
Digital Games in Language Learning
Language: en
Pages: 243
Authors: Mark Peterson
Categories: Foreign Language Study
Type: BOOK - Published: 2022-08-12 - Publisher: Taylor & Francis

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This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and