Game Thinking

Game Thinking
Author: Amy Jo Kim
Publisher: Gamethinking.IO
Total Pages: 214
Release: 2018-05-25
Genre: Games
ISBN: 9780999788547

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During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.


Game Thinking
Language: en
Pages: 214
Authors: Amy Jo Kim
Categories: Games
Type: BOOK - Published: 2018-05-25 - Publisher: Gamethinking.IO

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During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them ge
Game Theory
Language: en
Pages: 43
Authors: 50MINUTES,
Categories: Business & Economics
Type: BOOK - Published: 2015-09-02 - Publisher: 50 Minutes

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The art of thinking strategically This book is a practical and accessible guide to understanding and implementing game theory, providing you with the essential
Game Thinking: From Content to Actions
Language: en
Pages: 20
Authors: Zsolt Olah
Categories: Business & Economics
Type: BOOK - Published: 2014-09-29 - Publisher: Association for Talent Development

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L&D professionals may think of games and gamification as silver bullets for engagement and motivation issues that add fun to workplace learning. But they need t
Even Ninja Monkeys Like to Play: Unicorn Edition
Language: en
Pages: 346
Authors: Andrzej Marczewski
Categories: Business & Economics
Type: BOOK - Published: 2018-10-03 - Publisher: Independently Published

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This is the hugely updated second edition of Even Ninja Monkeys Like To Play. A guide to using gamification and game thinking to create engaging experiences for
Thinking about Video Games
Language: en
Pages: 268
Authors: David S. Heineman
Categories: Games
Type: BOOK - Published: 2015-08-03 - Publisher: Indiana University Press

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The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David