Games and Gaming in Medieval Literature

Games and Gaming in Medieval Literature
Author: Serina Patterson
Publisher: Springer
Total Pages: 392
Release: 2015-07-29
Genre: Literary Criticism
ISBN: 1137497521

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The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.


Games and Gaming in Medieval Literature
Language: en
Pages: 392
Authors: Serina Patterson
Categories: Literary Criticism
Type: BOOK - Published: 2015-07-29 - Publisher: Springer

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The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from th
Digital Gaming Re-imagines the Middle Ages
Language: en
Pages: 330
Authors: Daniel T. Kline
Categories: Games & Activities
Type: BOOK - Published: 2013-09-11 - Publisher: Routledge

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Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to t
Games and Visual Culture in the Middle Ages and the Renaissance
Language: en
Pages: 356
Authors: Vanina Kopp
Categories:
Type: BOOK - Published: 2021-01-14 - Publisher:

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During the Middle Ages and the Renaissance, games were not an idle pastime, but were in fact important tools for exploring, transmitting, enhancing, subverting,
The Philosophers' Game
Language: en
Pages: 222
Authors: Ann Elizabeth Moyer
Categories: Games & Activities
Type: BOOK - Published: 2001 - Publisher: University of Michigan Press

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An exploration of the history of a mathematical board game played in medieval and Renaissance Europe
Sword and Play
Language: en
Pages: 200
Authors: Elizabeth Bernhardt
Categories: Fantasy literature
Type: BOOK - Published: 2014 - Publisher:

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In works of fantasy literature, mortals and magical creatures often interact by playing games with one another. These gaming scenarios serve as a means for the