Gamification in Learning and Education

Gamification in Learning and Education
Author: Sangkyun Kim
Publisher: Springer
Total Pages: 164
Release: 2017-09-19
Genre: Education
ISBN: 3319472836

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This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.


Gamification in Learning and Education
Language: en
Pages: 164
Authors: Sangkyun Kim
Categories: Education
Type: BOOK - Published: 2017-09-19 - Publisher: Springer

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This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students.
Research Anthology on Developments in Gamification and Game-Based Learning
Language: en
Pages: 1971
Authors: Management Association, Information Resources
Categories: Education
Type: BOOK - Published: 2021-11-26 - Publisher: IGI Global

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Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technolo
Gamification in Education: Breakthroughs in Research and Practice
Language: en
Pages: 690
Authors: Management Association, Information Resources
Categories: Education
Type: BOOK - Published: 2018-01-05 - Publisher: IGI Global

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Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games
Trends in E-learning
Language: en
Pages: 164
Authors: Mahmut Sinecen
Categories: Technology & Engineering
Type: BOOK - Published: 2018-08-01 - Publisher: BoD – Books on Demand

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This book presents a collection of different researches and results on "e-learning". The chapters cover the deficiencies, requirements, advantages and disadvant
Practical Perspectives on Educational Theory and Game Development
Language: en
Pages: 252
Authors: Marzullo, Fabio Perez
Categories: Education
Type: BOOK - Published: 2021-06-25 - Publisher: IGI Global

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The video game market continues to increase, reaching millions of users on a variety of platforms and revealing how engaging and pervasive gaming can be. Games