Gaming Lives in the Twenty-First Century

Gaming Lives in the Twenty-First Century
Author: G. Hawisher
Publisher: Springer
Total Pages: 273
Release: 2016-06-07
Genre: Psychology
ISBN: 0230601766

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This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.


Gaming Lives in the Twenty-First Century
Language: en
Pages: 273
Authors: G. Hawisher
Categories: Psychology
Type: BOOK - Published: 2016-06-07 - Publisher: Springer

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This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the begin
Gaming Lives in the Twenty-First Century
Language: en
Pages: 273
Authors: G. Hawisher
Categories: Psychology
Type: BOOK - Published: 2007-06-06 - Publisher: Palgrave Macmillan

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This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the begin
Women and Gaming
Language: en
Pages: 208
Authors: J. Gee
Categories: Education
Type: BOOK - Published: 2010-05-10 - Publisher: Springer

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The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new le
21st Century Game Design
Language: en
Pages: 332
Authors: Chris Mark Bateman
Categories: Computers
Type: BOOK - Published: 2006 - Publisher: Charles River Media Game Devel

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Principles of interface design; game world abstraction; avatar abstraction; game structures; genres; and the evolution of games. Annotation 2005 Book News, Inc.
Trigger Happy
Language: en
Pages: 268
Authors: Steven Poole
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: Arcade Publishing

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Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same