Graphics Gems
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Graphics Gems
Author | : Andrew S. Glassner |
Publisher | : Princeton University Press |
Total Pages | : 866 |
Release | : 1990 |
Genre | : Computers |
ISBN | : 9780122861666 |
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Contains more than 100 different ideas, methods and techniques that anyone should be able to use in graphics programming, ranging from basic geometry to specific algorithms in fields like anti-aliased line drawing, texture mapping, splines and polygon rendering.
Graphics Gems Related Books
Language: en
Pages: 866
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Type: BOOK - Published: 1990 - Publisher: Princeton University Press
Contains more than 100 different ideas, methods and techniques that anyone should be able to use in graphics programming, ranging from basic geometry to specifi
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Type: BOOK - Published: 1994 - Publisher: Morgan Kaufmann
Accompanying disk contains ... "all of the code from all four volumes."--Page 4 of cover.
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Graphics Gems IV contains practical techniques for 2D and 3D modeling, animation, rendering, and image processing. The book presents articles on polygons and po
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Pages: 683
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Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit oth
Language: en
Pages: 942
Pages: 942
Type: BOOK - Published: 2008 - Publisher: Addison-Wesley Professional
Still more useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.