Graphics Gems

Graphics Gems
Author: Andrew S. Glassner
Publisher: Princeton University Press
Total Pages: 866
Release: 1990
Genre: Computers
ISBN: 9780122861666

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Contains more than 100 different ideas, methods and techniques that anyone should be able to use in graphics programming, ranging from basic geometry to specific algorithms in fields like anti-aliased line drawing, texture mapping, splines and polygon rendering.


Graphics Gems
Language: en
Pages: 866
Authors: Andrew S. Glassner
Categories: Computers
Type: BOOK - Published: 1990 - Publisher: Princeton University Press

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Contains more than 100 different ideas, methods and techniques that anyone should be able to use in graphics programming, ranging from basic geometry to specifi
Graphics Gems IV
Language: en
Pages: 616
Authors: Paul S. Heckbert
Categories: Computers
Type: BOOK - Published: 1994 - Publisher: Morgan Kaufmann

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Accompanying disk contains ... "all of the code from all four volumes."--Page 4 of cover.
Graphics Gems
Language: en
Pages: 601
Authors: Paul S. Heckbert
Categories: Computers
Type: BOOK - Published: 2013-11-06 - Publisher: Elsevier

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Graphics Gems IV contains practical techniques for 2D and 3D modeling, animation, rendering, and image processing. The book presents articles on polygons and po
Graphics Gems II
Language: en
Pages: 683
Authors: James Arvo
Categories: Computers
Type: BOOK - Published: 2013-10-22 - Publisher: Elsevier

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Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit oth
GPU Gems 3
Language: en
Pages: 942
Authors: Hubert Nguyen
Categories: Computers
Type: BOOK - Published: 2008 - Publisher: Addison-Wesley Professional

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Still more useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.