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Download Digital Games as History Book in PDF, Epub and Kindle
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical v
Highlighting important milestones in video game history, this informational text examines the history of video games, from the very first computer game created
'Stanton writes with terrific verve and precision . . . his understanding of the seductive pleasures of gaming takes us right to its heart.' Maria Bustillos, Ti
This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that’s now twice as big globally than t
Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that e