Identity Games

Identity Games
Author: Anikó Imre
Publisher: MIT Press
Total Pages: 269
Release: 2009
Genre: Globalization
ISBN: 0262090457

Download Identity Games Book in PDF, Epub and Kindle

An examination of the unique, hybrid media practices generated by Eastern Europe's accelerated transition from late communism to late capitalism. Eastern Europe's historically unprecedented and accelerated transition from late communism to late capitalism, coupled with media globalization, set in motion a scramble for cultural identity and a struggle over access to and control over media technologies. In Identity Games, Anikó Imre examines the corporate transformation of the postcommunist media landscape in Eastern Europe. Avoiding both uncritical techno-euphoria and nostalgic projections of a simpler, better media world under communism, Imre argues that the demise of Soviet-style regimes and the transition of postcommunist nation-states to transnational capitalism has crucial implications for understanding the relationships among nationalism, media globalization, and identity. Imre analyzes situations in which anxieties arise about the encroachment of global entertainment media and its new technologies on national culture, examining the rich aesthetic hybrids that have grown from the transitional postcommunist terrain. She investigates the gaps and continuities between the last communist and first post-communist generations in education, tourism, and children's media culture, the racial and class politics of music entertainment (including Roma Rap and Idol television talent shows), and mediated reconfigurations of gender and sexuality (including playful lesbian media activism and masculinity in "carnivalistic" post-Yugoslav film). Throughout, Imre uses the concepts of play and games as metaphorical and theoretical tools to explain the process of cultural change -- inspired in part by the increasing "ludification" of the global media environment and the emerging engagement with play across scholarly disciplines. In the vision that Imre offers, political and cultural participation are seen as games whose rules are permanently open to negotiation.


Identity Games
Language: en
Pages: 269
Authors: Anikó Imre
Categories: Globalization
Type: BOOK - Published: 2009 - Publisher: MIT Press

GET EBOOK

An examination of the unique, hybrid media practices generated by Eastern Europe's accelerated transition from late communism to late capitalism. Eastern Europe
Jewish Law Review
Language: en
Pages: 100
Authors: Hillel Gamoran
Categories: Religion
Type: BOOK - Published: 2003-06 - Publisher: Torah Aura Productions

GET EBOOK

Digital Culture, Play, and Identity
Language: en
Pages: 313
Authors: Hilde Corneliussen
Categories: Games & Activities
Type: BOOK - Published: 2008 - Publisher: MIT Press

GET EBOOK

"This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of e
Gaming Sexism
Language: en
Pages: 274
Authors: Amanda C. Cote
Categories: Social Science
Type: BOOK - Published: 2020-09-01 - Publisher: NYU Press

GET EBOOK

Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of ca
My Avatar, My Self
Language: en
Pages: 209
Authors: Zach Waggoner
Categories: Games & Activities
Type: BOOK - Published: 2014-01-10 - Publisher: McFarland

GET EBOOK

With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examin