The Inside Game to Real Estate Value Investing

The Inside Game to Real Estate Value Investing
Author: Craig Haskell
Publisher: Lulu.com
Total Pages: 238
Release: 2011-03-02
Genre: Business & Economics
ISBN: 1257021087

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This book will help you learn new ideas to take advantage of today's value real estate investing opportunities so that you can achieve financial independence. Whether you are a new or experienced investor, this book uncovers the inside game of value real estate investing and the strategies you can use to create value and make more money with your real estate investments.


The Inside Game to Real Estate Value Investing
Language: en
Pages: 238
Authors: Craig Haskell
Categories: Business & Economics
Type: BOOK - Published: 2011-03-02 - Publisher: Lulu.com

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This book will help you learn new ideas to take advantage of today's value real estate investing opportunities so that you can achieve financial independence. W
Game Programming in C++
Language: en
Pages: 1268
Authors: Sanjay Madhav
Categories: Computers
Type: BOOK - Published: 2018-03-06 - Publisher: Addison-Wesley Professional

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Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used
Decisions and Orders of the National Labor Relations Board
Language: en
Pages: 1502
Authors: United States. National Labor Relations Board
Categories: Labor laws and legislation
Type: BOOK - Published: 1998 - Publisher:

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Gender and Contemporary Horror in Comics, Games and Transmedia
Language: en
Pages: 256
Authors: Robert Shail
Categories: Social Science
Type: BOOK - Published: 2019-09-19 - Publisher: Emerald Group Publishing

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Despite the constant changes in contemporary popular media, the horror genre retains its attraction for audiences of all backgrounds. This edited collection exp
Digital Games in Language Learning and Teaching
Language: en
Pages: 250
Authors: Hayo Reinders
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2012-06-12 - Publisher: Springer

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This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the ta