Java 2D Graphics

Java 2D Graphics
Author: Jonathan Knudsen
Publisher: "O'Reilly Media, Inc."
Total Pages: 368
Release: 1999
Genre: Computers
ISBN: 9781565924840

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An essential resource describes every aspect of 2D API, from setting line styles and pattern fills to creating and manipulating three types of graphic objects--shapes, texts, and images, and covers such topics as image data storage, color management, and more. Original. (Intermediate).


Java 2D Graphics
Language: en
Pages: 368
Authors: Jonathan Knudsen
Categories: Computers
Type: BOOK - Published: 1999 - Publisher: "O'Reilly Media, Inc."

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An essential resource describes every aspect of 2D API, from setting line styles and pattern fills to creating and manipulating three types of graphic objects--
Think Java
Language: en
Pages: 251
Authors: Allen B. Downey
Categories: Computers
Type: BOOK - Published: 2016-05-06 - Publisher: "O'Reilly Media, Inc."

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Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programmin
Introduction to Computer Graphics
Language: en
Pages: 265
Authors: Frank Klawonn
Categories: Computers
Type: BOOK - Published: 2012-01-18 - Publisher: Springer Science & Business Media

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This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer grap
Computer Graphics Using Java 2D and 3D
Language: en
Pages: 475
Authors: Hong Zhang
Categories: Computer graphics
Type: BOOK - Published: 2007 - Publisher: Prentice Hall

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This Java based graphics text introduces advanced graphic features to a student audience mostly trained in the Java language. Its accessible approach and in-dep
Computer Graphics for Java Programmers
Language: en
Pages: 388
Authors: Leen Ammeraal
Categories: Computers
Type: BOOK - Published: 2017-10-12 - Publisher: Springer

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This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to co