Jim Blinn's Corner: A Trip Down the Graphics Pipeline

Jim Blinn's Corner: A Trip Down the Graphics Pipeline
Author: Jim Blinn
Publisher: Morgan Kaufmann
Total Pages: 236
Release: 1996-07
Genre: Computers
ISBN: 9781558603875

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The author, a computer graphicist, shares his insight and experience in "Jim Blinn's Corner", an award-winning column in the technical magazine "IEEE Computer Graphics and Applications" in which he unveils his graphics methods and observations. This compendium presents 20 of the column's articles, leading you through the 'graphics pipeline'


Jim Blinn's Corner: A Trip Down the Graphics Pipeline
Language: en
Pages: 236
Authors: Jim Blinn
Categories: Computers
Type: BOOK - Published: 1996-07 - Publisher: Morgan Kaufmann

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The author, a computer graphicist, shares his insight and experience in "Jim Blinn's Corner", an award-winning column in the technical magazine "IEEE Computer G
Jim Blinn's Corner: Notation, Notation, Notation
Language: en
Pages: 339
Authors: Jim Blinn
Categories: Computers
Type: BOOK - Published: 2002-07-16 - Publisher: Elsevier

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The third entry in the Jim Blinn's Corner series, this is, like the others, a handy compilation of selected installments of his influential column. But here, fo
Jim Blinn's Corner: Dixty Pixels
Language: en
Pages: 268
Authors: Jim Blinn
Categories: Computers
Type: BOOK - Published: 1998-05 - Publisher: Morgan Kaufmann

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The original graphics guru, Jim Blinn, returns with a second compilation of the best columns from "Jim Blinn's Corner", his regular column in "IEEE Computer Gra
Advanced RenderMan
Language: en
Pages: 592
Authors: Anthony A. Apodaca
Categories: Computers
Type: BOOK - Published: 2000 - Publisher: Morgan Kaufmann

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From contributors to animated films such as Toy Story and A Bug's Life, comes this text to help animators create the sophisticated computer-generated special ef
Ray Tracing Gems
Language: en
Pages: 622
Authors: Eric Haines
Categories: Computers
Type: BOOK - Published: 2019-02-25 - Publisher: Apress

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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers