Higher Education in Virtual Worlds

Higher Education in Virtual Worlds
Author: Charles Wankel
Publisher: Emerald Group Publishing
Total Pages: 267
Release: 2009-11-23
Genre: Education
ISBN: 1849506108

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Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.


Higher Education in Virtual Worlds
Language: en
Pages: 267
Authors: Charles Wankel
Categories: Education
Type: BOOK - Published: 2009-11-23 - Publisher: Emerald Group Publishing

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Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educa
Learning and Teaching in the Virtual World of Second Life
Language: en
Pages: 220
Authors: Judith Molka-Danielsen
Categories: Computers
Type: BOOK - Published: 2009 - Publisher: Tapir Academic Press

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Virtual worlds are increasingly incorporated into modern universities and teaching pedagogy. Over 190 higher education institutions worldwide have done teaching
Learning the Virtual Life
Language: en
Pages: 255
Authors: Peter Pericles Trifonas
Categories: Education
Type: BOOK - Published: 2012-04-23 - Publisher: Routledge

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Digital technologies have transformed cultural perceptions of learning and what it means to be literate, expanding the importance of experience alongside interp
Design for Learning in Virtual Worlds
Language: en
Pages: 263
Authors: Brian C. Nelson
Categories: Education
Type: BOOK - Published: 2012-05-22 - Publisher: Routledge

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Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores: • the history a
Connected Play
Language: en
Pages: 211
Authors: Yasmin B. Kafai
Categories: Computers
Type: BOOK - Published: 2013-10-11 - Publisher: MIT Press

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How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.