Literary Gaming

Literary Gaming
Author: Astrid Ensslin
Publisher: MIT Press
Total Pages: 217
Release: 2023-08-15
Genre: Social Science
ISBN: 0262548836

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A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works. In this book, Astrid Ensslin examines literary videogames—hybrid digital artifacts that have elements of both games and literature, combining the ludic and the literary. These works can be considered verbal art in the broadest sense (in that language plays a significant part in their aesthetic appeal); they draw on game mechanics; and they are digital-born, dependent on a digital medium (unlike, for example, conventional books read on e-readers). They employ narrative, dramatic, and poetic techniques in order to explore the affordances and limitations of ludic structures and processes, and they are designed to make players reflect on conventional game characteristics. Ensslin approaches these hybrid works as a new form of experimental literary art that requires novel ways of playing and reading. She proposes a systematic method for analyzing literary-ludic (L-L) texts that takes into account the analytic concerns of both literary stylistics and ludology. After establishing the theoretical underpinnings of her proposal, Ensslin introduces the L-L spectrum as an analytical framework for literary games. Based on the phenomenological distinction between deep and hyper attention, the L-L spectrum charts a work's relative emphases on reading and gameplay. Ensslin applies this analytical toolkit to close readings of selected works, moving from the predominantly literary to the primarily ludic, from online hypermedia fiction to Flash fiction to interactive fiction to poetry games to a highly designed literary “auteur” game. Finally, she considers her innovative analytical methodology in the context of contemporary ludology, media studies, and literary discourse analysis.


Literary Gaming
Language: en
Pages: 217
Authors: Astrid Ensslin
Categories: Social Science
Type: BOOK - Published: 2023-08-15 - Publisher: MIT Press

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A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works. In this book, As
Literary Gaming
Language: en
Pages: 217
Authors: Astrid Ensslin
Categories: Social Science
Type: BOOK - Published: 2014-03-14 - Publisher: MIT Press

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A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works. In this book, As
Gaming the Stage
Language: en
Pages: 305
Authors: Gina Bloom
Categories: Games & Activities
Type: BOOK - Published: 2018-07-10 - Publisher: University of Michigan Press

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Illuminates the fascinating, intertwined histories of games and the Early Modern theater
The Language of Gaming
Language: en
Pages: 219
Authors: Astrid Ensslin
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2017-09-16 - Publisher: Bloomsbury Publishing

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This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-relat
Games in Libraries
Language: en
Pages: 247
Authors: Breanne A. Kirsch
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2014-02-11 - Publisher: McFarland

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Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so th