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Computer games are big business - tens of billions of dollars are spent annually by the worldwide video games market. The cost of producing video games has ballooned to beyond $20 million dollars in many cases, and team sizes are quickly growing past 100 team members. At the center of this storm is the producer - one person who transforms the money, the hours spent by the team, and the latest technology into a work of art that millions of people will call fun. This book will dig deeply into the role of the producer and expose secrets of game production that stand the test of time: how to build a great team, how to plan a major game development project, and how to pull the development team toward the vision of a great game.
Computer games are big business - tens of billions of dollars are spent annually by the worldwide video games market. The cost of producing video games has ball
An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the rol
Computer games are big business - tens of billions of dollars are spent annually by the worldwide video games market. The cost of producing video games has ball
Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games
Learn how to program games for the NES! You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play b