Race, Gender, and Deviance in Xbox Live

Race, Gender, and Deviance in Xbox Live
Author: Kishonna L. Gray
Publisher: Routledge
Total Pages: 114
Release: 2014-03-21
Genre: Social Science
ISBN: 0323296254

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Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins provides a much-needed theoretical framework for examining deviant behavior and deviant bodies within one of the largest virtual gaming communities-Xbox Live. Previous research on video games has focused mostly on violence and examining violent behavior resulting from consuming this medium. This limited scope has skewed criminologists' understanding of video games and video game culture. Xbox Live has proven to be more than just a gaming platform for users. It has evolved into a multimedia entertainment outlet for more than 20 million users. This book examines the nature of social interactions within Xbox Live, which are often riddled with deviant behavior, including but not limited to racism and sexism. The text situates video games within a hegemonic framework deploying whiteness and masculinity as the norm. The experiences of the marginalized bodies are situated within the framework of deviance as they fail to conform to the hegemonic norm and become victims of racism, sexism, and other types of harassment. Provides students, researchers, and practitioners with a baseline understanding of the structure of digitally mediated spaces such as Xbox Live Shows how the architecture of virtual spaces can foster racism, sexism, and possibly criminal activity Examines how unregulated virtual spaces lead to deviant acts and should be taken more seriously given the potential for criminal activity


Race, Gender, and Deviance in Xbox Live
Language: en
Pages: 114
Authors: Kishonna L. Gray
Categories: Social Science
Type: BOOK - Published: 2014-03-21 - Publisher: Routledge

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Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins provides a much-needed theoretical framework for examining deviant be
Race, Gender, and Deviance in Xbox Live
Language: en
Pages: 114
Authors: Kishonna L. Gray
Categories: Social Science
Type: BOOK - Published: 2024-10-01 - Publisher: Taylor & Francis

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By focusing on the experiences of users, gamers, and audiences inside one of the world’s largest gaming communities (Xbox Live), this book provides an overvie
Race, Gender, and Deviance in Xbox Live
Language: en
Pages: 114
Authors: Kishonna L. Gray
Categories: Social Science
Type: BOOK - Published: 2014-03-27 - Publisher: Routledge

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Race, Gender, and Deviance in Xbox Live provides a much-needed theoretical framework for examining deviant behavior and deviant bodies within one of the largest
Race, Gender, and Deviance in Xbox Live
Language: en
Pages: 0
Authors: KISHONNA L. GRAY
Categories: Law
Type: BOOK - Published: 2024-10 - Publisher: Routledge

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By focusing on the experiences of users, gamers, and audiences inside one of the world's largest gaming communities (Xbox Live), this book provides an overview
Intersectional Tech
Language: en
Pages: 218
Authors: Kishonna L. Gray
Categories: Games & Activities
Type: BOOK - Published: 2020-09-02 - Publisher: LSU Press

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In Intersectional Tech: Black Users in Digital Gaming, Kishonna L. Gray interrogates blackness in gaming at the intersections of race, gender, sexuality, and (d