Real Time Visual Effects For Game Programming
Download Real Time Visual Effects For Game Programming full books in PDF, epub, and Kindle. Read online free Real Time Visual Effects For Game Programming ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Real-Time Visual Effects for Game Programming
Author | : Chang-Hun Kim |
Publisher | : Springer |
Total Pages | : 238 |
Release | : 2015-04-30 |
Genre | : Technology & Engineering |
ISBN | : 9812874879 |
Download Real-Time Visual Effects for Game Programming Book in PDF, Epub and Kindle
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.
Real-Time Visual Effects for Game Programming Related Books
Pages: 238
Pages: 410
Pages: 504
Pages: 313
Pages: 353