The Digital Role-playing Game and Technical Communication

The Digital Role-playing Game and Technical Communication
Author: Daniel Reardon (English professor)
Publisher:
Total Pages: 330
Release: 2021
Genre: Communication of technical information
ISBN: 9781501352577

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"With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland; BioWare in Edmonton, Alberta, and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications ("modding") of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games"--


The Digital Role-playing Game and Technical Communication
Language: en
Pages: 330
Authors: Daniel Reardon (English professor)
Categories: Communication of technical information
Type: BOOK - Published: 2021 - Publisher:

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"With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release mov
The Digital Role-Playing Game and Technical Communication
Language: en
Pages: 344
Authors: Daniel Reardon
Categories: Computers
Type: BOOK - Published: 2021-04-22 - Publisher: Bloomsbury Publishing USA

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With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movi
Teach Like a Gamer
Language: en
Pages: 216
Authors: Carly Finseth
Categories: Games & Activities
Type: BOOK - Published: 2018-05-25 - Publisher: McFarland

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Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digita
Dungeons, Dragons, and Digital Denizens
Language: en
Pages: 387
Authors: Gerald A. Voorhees
Categories: Social Science
Type: BOOK - Published: 2012-02-16 - Publisher: Bloomsbury Publishing USA

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Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-play
Game Usability
Language: en
Pages: 452
Authors: Katherine Isbister
Categories: Art
Type: BOOK - Published: 2022-03-14 - Publisher: CRC Press

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This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends.