The Unofficial Guide to Building Your Business in the Second Life Virtual World

The Unofficial Guide to Building Your Business in the Second Life Virtual World
Author: Sue Martin Mahar
Publisher: AMACOM/American Management Association
Total Pages: 290
Release: 2009
Genre: Business & Economics
ISBN: 081441270X

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Why market and sell to people only in the "real world"...when there's a "second life" filled with unlimited possibilities for profit?


The Unofficial Guide to Building Your Business in the Second Life Virtual World
Language: en
Pages: 290
Authors: Sue Martin Mahar
Categories: Business & Economics
Type: BOOK - Published: 2009 - Publisher: AMACOM/American Management Association

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Why market and sell to people only in the "real world"...when there's a "second life" filled with unlimited possibilities for profit?
The Entrepreneur's Guide to Second Life
Language: en
Pages: 326
Authors: Daniel Terdiman
Categories: Business & Economics
Type: BOOK - Published: 2007-10-29 - Publisher: John Wiley & Sons

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"You'll discover the unique challenges and opportunities of running an in-world business. You'll delve into the most popular Second Life business and get practi
Second Life
Language: en
Pages: 356
Authors: Michael Rymaszewski
Categories: Computers
Type: BOOK - Published: 2007 - Publisher: John Wiley & Sons

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This text on Second Life, the virtual world with more than 240,000 residents, will help all residents fully enjoy the metaverse. The guide explores every aspect
99 Jumpstarts to Research
Language: en
Pages: 254
Authors: Peggy Whitley
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2010-08-16 - Publisher: Bloomsbury Publishing USA

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This book provides research assistance for 99 current and provocative issues students can use to write a brief argumentative paper. In 2030, it is projected tha
Engaging the Avatar
Language: en
Pages: 409
Authors: Charles Wankel
Categories: Business & Economics
Type: BOOK - Published: 2012-03-01 - Publisher: IAP

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This volume has a bold agenda, in which academics create immersive worlds where the avatar is the center of the universe. As the virtual world grows, avatars mo