Virtual Reality Technology

Virtual Reality Technology
Author: Grigore C. Burdea
Publisher: John Wiley & Sons
Total Pages: 644
Release: 2017-11-01
Genre: Computers
ISBN: 111948572X

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A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration and the military, to name just a few. Through virtual reality scientists can triple the rate of oil discovery, pilots can dogfight numerically-superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology--where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before, including: * Coverage on input and output interfaces including touch and force feedback * Computing architecture (with emphasis on the rendering pipeline and task distribution) * Object modeling (including physical and behavioral aspects) * Programming for virtual reality * An in-depth look at human factors issues, user performance, and * sensorial conflict aspects of VR * Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus it includes definitions, review questions, and a Laboratory Manual with homework and programming assignments. The accompanying CD-ROM also contains video clips that reinforce the topics covered in the textbook. The Second Edition will serve as a state-of-the-art resource for both graduate and undergraduate students in engineering, computer science, and other disciplines. GRIGORE C. BURDEA is a professor at Rutgers-the State University of New Jersey, and author of the book Force and Touch Feedback for Virtual Reality, also published by Wiley. PHILIPPE COIFFET is a Director of Research at CNRS (French National Scientific Research Center) and Member of the National Academy of Technologies of France. He authored 20 books on Robotics and VR translated into several languages.


Virtual Reality Technology
Language: en
Pages: 644
Authors: Grigore C. Burdea
Categories: Computers
Type: BOOK - Published: 2017-11-01 - Publisher: John Wiley & Sons

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A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interfac
Virtual Reality Technology and Applications
Language: en
Pages: 236
Authors: Matjaž Mihelj
Categories: Technology & Engineering
Type: BOOK - Published: 2013-09-03 - Publisher: Springer Science & Business Media

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As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for st
Virtual Reality
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Pages: 266
Authors: Samuel Greengard
Categories: Computers
Type: BOOK - Published: 2019-09-10 - Publisher: MIT Press

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A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality—and how they could affect every part of our lives. After yea
Current and Prospective Applications of Virtual Reality in Higher Education
Language: en
Pages: 328
Authors: Choi, Dong Hwa
Categories: Education
Type: BOOK - Published: 2020-07-31 - Publisher: IGI Global

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For the last decade, virtual reality has been utilized in diverse fields such as entertainment, medicine, and industry. Recently, virtual reality has been appli
Augmented Reality and Virtual Reality
Language: en
Pages: 314
Authors: M. Claudia tom Dieck
Categories: Business & Economics
Type: BOOK - Published: 2021-05-04 - Publisher: Springer Nature

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This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conferenc